Exploratory coding when requirements are fuzzy

Joel and Aaron unpack a recent client project where the only spec was “make these two systems talk.” They share how console-level prototypes helped them clarify data mapping, test tricky scenarios, and keep the client looped in without over-building a UI. If you’ve ever had to code first and document later, this one’s for you.

  • (00:00) - Bridging two APIs with minimal specs
  • (03:30) - Choosing an exploratory workflow over full UI
  • (06:00) - Console closures for quick, testable steps
  • (09:15) - Hand-off strategy: letting others poke the prototype
  • (11:45) - Silly bit
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